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Following The Links in The Dark

Chapter 9: Castle Town

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You turn around and march right back to the healing light, Anne silently following.

YOU   LV 1 1:09
Castle Town
Save     Return

With that settled, you go back to the dummy and agree to go through the tutorial.

"Okay," Anne smiles with her eyes. "Get ready, Priscilla!"

*DUMMY - AT 0 DF 0
*Dressed like a princess, and acts like one too.

ANNE – This is a battle! You can tell because we are locked in a green arena.

ANNE - Each battle starts with a CHECK to give you an idea of who you're fighting.

ANNE - After that, you're given options. Can you see them?

TP0% PRISCILLA ANNE
🟥 90/90 70/70
🟥 FIGHT FIGHT
🟥 ACT ACTTP: 16% Pacify;
TP: 32% Heal Prayer
🟥 SPARE SPARE
🟥 DEFEND DEFEND
🟥 ITEM ITEM

ANNE - Your SOUL will guide us through the battle. But let's start with FIGHTING!

ANNE - ...You can just do it. This is a tutorial after all.

TP0% PRISCILLA ANNE
🟥 90/90 70/70
🟥 FIGHT FIGHT
🟥 ACT ACTTP: 16% Pacify;
TP: 32% Heal Prayer
🟥 SPARE SPARE
🟥 DEFEND DEFEND
🟥 ITEM ITEM
  • You attack! Dummy took 1 damage!

ANNE - FIGHTING depends on your will. The more you want to FIGHT, the harder you hit.

ANNE - As for the enemy? It's a cointoss if you get hit or not, and even who gets hit. So telling a specific party member to DEFEND would help them not take damage as much if they're targeted. Tell me to DEFEND.

TP19% PRISCILLA ANNE
🟥 90/90 70/70
🟥 FIGHT FIGHT
🟥 ACT ACTTP: 16% Pacify;
TP: 32% Heal Prayer
🟥 SPARE SPARE
🟥 DEFEND DEFEND
🟧 ITEM ITEM

ANNE - Since we both choose something, now it's the enemy's turn! Good luck!

  • Dummy attacks! Dummy misses!

ANNE - Wow, that was lucky! We even got TP from that too.

ANNE - That's what those blocks represent. You can get TP when you manage to receive a close call from hitting the enemy's attacks. And, if you didn't notice, from DEFENDing. You can check exactly how many you have by hovering or focusing on the word TP, and if you have enough, you can use SPELLS.

ANNE - Hitting the enemy enough will cause them to get tired. See?

*Dummy stands there patiently.

ANNE - And if you use my PACIFY spell, it'll fall asleep and we can win the battle peacefully.

TP27% PRISCILLA ANNE
🟥 90/90 70/70
🟥 FIGHT FIGHT
🟥 ACT ACTTP: 16% Pacify;
TP: 32% Heal Prayer
🟥 SPARE SPARE
🟥 DEFEND DEFEND
🟧 ITEM ITEM
  • Anne cast PACIFY!

ANNE - So that's one way to end a battle. Another way is to ACT. For even the most violent of enemies can be defeated through various ACTs of kindness!

ANNE - Do you remember the CHECK, Priscilla? Each enemy has different ACTs that satisfy them. With CHECK, you can figure out what ACT to use so they could become SPAREable. Why don't you try ACTing?

TP11% PRISCILLA ANNE
🟥 90/90 70/70
🟥 FIGHT FIGHT
🟥 ACT ACT
🟥 SPARE SPARE
🟥 DEFEND DEFEND
🟥 ITEM ITEM
  • You ACT! You hugged Anne!
  • It seems her wings are very real.

ANNE - ...

ANNE - Why thank you, Priscilla. Seems you figured out that your other party members can join in on ACTs.

ANNE - And not all ACTs could work, since we're still in the battle. Maybe the dummy would appreciate this hug?

TP11% PRISCILLA ANNE
🟥 90/90 70/70
🟥 FIGHT FIGHT
🟥 ACT ACTTP: 16% Pacify;
TP: 32% Heal Prayer
🟥 SPARE SPARE
🟥 DEFEND DEFEND
🟥 ITEM ITEM
  • You ACT! You gave Dummy a curtsy!
  • It was very effective!

*Dummy is happy.

ANNE - Since that worked, we're able to SPARE it.

TP11% PRISCILLA ANNE
🟥 90/90 70/70
🟥 FIGHT FIGHT
🟥 ACT ACTTP: 16% Pacify;
TP: 32% Heal Prayer
🟥 SPARE SPARE
🟥 DEFEND DEFEND
🟥 ITEM ITEM
  • Anne spared Dummy!

*You won!
*Got 0 EXP and 3 D$.

Anne claps softly. "And that's it, Priscilla. But if you ever forget anything..." She reaches behind her back and pulls out a hefty book. "Here's a Manual that you can read it whenever you like. Just find it in your ITEMs and turn to a page!"

You take one look at it, and decide to place in another section to save space.

"Oh... That's a good idea. Sorry about that," Anne nervously laughs. "But I do know more things and I'm always open to talk! Unless you'd rather walk in silence. I'm fine with that too. Let's go over there, okay Priscilla?"

You approach an enormous, open door. Anne clears her throat behind you, "This is The Great Door. Eurydice must have already went through there, hm? I hope she's okay... Priscilla?"

You turn around to face her. Something about her seems a tinge more serious.

"Once we pass through this door, our adventure will really begin. A journey foretold exactly by the prophecy... But Priscilla, I believe your choices are important, too. This world is full of all kinds of people. In the end, how we treat them makes all the difference. So let's try our best to get by without FIGHTing. If we can manage to do that, I believe this tale may have a happy ending. Otherwise, I fear that..."

Her eyes snap up. "Even if I do sound like I'm repeating a speech you do understand what I'm trying to say, right? Instead of fighting we could show them kindness and lead to rethink who we are." She sighs, "...But it's fine if you want to do otherwise. Like I said, your choices are important. None of this would be possible without you. So if everything inside you wants something, I'm happy with it too."

You nod, and face The Great Door. With a few steps, you enter the other side.

Anne slams the door shut.

The sounds of unfamiliar birdsong drift in the air. You find yourself surrounded by trees with bright red leaves and dark trunks. They are rooted in dark shadow, preventing you from stepping on it in fear of falling straight through.

The path before you is unpaved, but the soft purple grass is flattened enough so that you know exactly where to step. You follow it, until you reach a recently made signpost written with quickly drying ink'Welcome to Card Kingdom! Worldenders not allowed.' Signed, Hero. And nearby, just down the linear trail, a second more recent than the one before, is another homemade sign'Sealing fountains is ILLEGAL. So if you plan to do that, turn back!' Signed, Hero.

You walk on, with Anne never a step too far behind, pass trees with low-handing fruit you never seen back home. You don't feel inclined to take them.

The paths start branching out as you approach another, newer sign'Don't seal the fountain or face the MAZE OF DEATH!' Signed, Hero. In addition, although the shadows block your path, you can clearly see on the other side that there is a treasure chest. Could it be a trap? You'd had to get close to find out. Conveniently, there's a patch of healing light nearby.

YOU   LV 1 1:09
Field - Maze of Death
Save     Return

You made your way towards it without a scratch or stumble, with only a hastily made sign'Look here until you change your mind.' Signed, Hero to note. You open the chest to find a white ribbon inside.

"Oh, that's ARMOR, Priscilla. For increasing defense. It'll be very useful to avoid taking as much damage in fights," Anne says. "Why don't you try putting it on?"

  • Put on ribbon.
  • Put ribbon on Anne.
  • Toss the ribbon away.
  • Don't do anything.

 

ITEM
    USE TOSS
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    KEY
Cell Phone Manual*(A handmade book filled with tips and tricks.)
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EQUIP
PRISCILLALV 1 Leader
Commands the party with vaious ACTs.
  ANNELV 1 Lonely Princess
Dark-World being. Has no subjects.
 
Silver ChainlockMetal links connected to a blunt lock at the end. (No ability) Red GlovesNot blood colored. Made of lightly magical fiber. (No ability)
(Nothing) (No ability) (Nothing) (No ability)
(Nothing) (No ability) (Nothing) (No ability)
ATTACK 10               ATTACK 8
DEFENSE 2               DEFENSE 2
MAGICTP: 0% Act 0               MAGICTP: 16% Pacify;
TP: 32% Heal Prayer
7
???                 Darkness 100
???                 Cheeriness 100
Guts 1               Guts 0
Unequipped Weapons

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Unequipped Armors

White Ribbon - A crinkly hair ribbon that slightly increases defense. (+2DF)

 

Notes:

Credits:
For checks, AstariaEverlasting's Inline Tooltip Translation.
For Explore options, ASpooky's Work Skin: Slay the Princess.
For fading into darkness or light and battle dialogue, notreallyliteral's Slay the Princess Workskin.
For certain sections, La_Temperanza's How to Make a "Choose Your Own Adventure".
Please go check them out!